#include "SceneManager.h"
#include "GameData.h"
#include "AllScene.h"

CCScene * SceneManager::getScene(int themeId,int themeSceneId) {
	CCScene * scene;
	switch (themeId) {
	case kPTScene:
		//scene = PTScene::scene(path);
		break;
	case kThemeScene:
		scene = ThemeScene::scene(kThemeScene,themeSceneId);
		break;
	case kGameLaunchScene:
		scene = GameLaunchScene::scene();
		break;
	case kTheme:
		scene = ThemeScene::scene(kTheme,-1);
		break;
	}
	return scene;
}

CCScene * SceneManager::getScene(const char * name){
	return PTScene::scene(name);
}
